AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on Android in Australia: Q2 2022 Performance
Discover the performance trends of the top 5 hybridcasual games on Android in Australia during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 hybridcasual games on the Android platform in Australia showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Zen Match by Moon Active experienced fluctuations in its weekly downloads, starting strong with 17.7K in mid-April but dropping to around 2.7K by the end of June. Weekly revenue peaked at approximately $18.9K in mid-April and saw a gradual decline to about $13.1K by the end of the quarter. Weekly active users also saw a decline from 38.2K in late March to 24.6K by the end of June.
Race Master 3D - Car Racing from SayGames Ltd maintained a relatively stable weekly download trend, with a peak of 9.4K downloads in late May. Revenue remained modest, peaking at around $445 in early April. The game saw a steady increase in weekly active users, reaching 32.7K by the end of May before settling at 28.7K in late June.
Cyber Surfer by BADSNOWBALL HONGKONG LIMITED showed a consistent weekly download trend, peaking at 7.1K in mid-April and maintaining around 6.1K by the end of June. Weekly revenue was relatively low, with a peak of about $54 in early May. Active users increased consistently, reaching 30.4K by the end of June.
Stone Grass: Mowing Simulator from Freeplay Inc saw a decline in weekly downloads, from 8.5K in late March to around 2.5K by the end of June. Weekly active users followed a similar trend, decreasing from 17K in late March to 4.5K by the end of June.
Hole.io by VOODOO had fluctuating weekly downloads, starting at 7.2K in late March, dipping mid-quarter, and then rising to 5.1K by the end of June. Revenue peaked early in the quarter at approximately $273 and saw a gradual decline to around $185 by the end of June. Active users showed a similar pattern, peaking at 33.9K in early April and ending the quarter at 23.9K.
These insights offer a snapshot of the dynamic performance of hybridcasual games on Android in Australia during Q2 2022. For more detailed analysis and trends, visit Sensor Tower.